Sets the properties of the lights.
Different properties area available depending on the lighting units (standard or photometric) and lighting type (Spotlight, Pointlight, or Weblight). Other lighting types such as Freespot, Targetpoint, and Freeweb display similar properties. By right-clicking on a light and clicking Properties, the Lighting Properties palette is displayed.
The following options are displayed.
Under the General panel, the following property settings are available:
Specifies the angle of the brightest cone of light. Settings can be calculated by using the QuickCalc Calculator.
Specifies the secondary color of the light. Represents the color of a physical filter over the lamp. Default color is white.
When lighting is set to photometric units this represents a secondary color filter on the light. When lighting is set to generic lighting this represents the total color of the light.
Under the Photometric Properties panel, the following property settings are available:
Specifies the inherent brightness of the light. Specifies the intensity, flux, or illuminance of the lamp. Default units are candela. Activates the Lamp Intensity dialog box, where units can be modified.
Reports the final brightness of the light. This is determined by the product of the Lamp Intensity and the Intensity factor. This value is calculated in the Lamp Intensity Dialog box. (Read-only)
Specifies the inherent color of the light in Kelvin temperature or standard. The button activates the Lamp Color dialog box.
Under the Photometric Web panel, the following property settings are available under the Weblight and Freeweb types of lights:
Under the Web offsets panel, the following property settings are available under the Weblight and Freeweb types of lights:
Specifies a rotational offset of the web about the optical X axis. Settings can be calculated by using the QuickCalc Calculator or by selecting a point.
Specifies a rotational offset of the web about the optical Y axis. Settings can be calculated by using the QuickCalc Calculator or by selecting a point.
Specifies a rotational offset of the web about the optical Z axis. Settings can be calculated by using the QuickCalc Calculator or by selecting a point.
Under the Geometry panel, the following property settings are available:
Specifies the X coordinate position of the light. Settings can be calculated by using the QuickCalc Calculator or by selecting a point.
Specifies the Y coordinate position of the light. Settings can be calculated by using the QuickCalc Calculator or by selecting a point.
Specifies the Z coordinate position of the light. Settings can be calculated by using the QuickCalc Calculator or by selecting a point.
Specifies the X coordinate target position of the light. Settings can be calculated by using the QuickCalc Calculator or by selecting a point.
Specifies the Y coordinate target position of the light. Settings can be calculated by using the QuickCalc Calculator or by selecting a point.
Specifies the Z coordinate target position of the light. Settings can be calculated by using the QuickCalc Calculator or by selecting a point.
In the real world, the intensity of light diminishes over distance. Objects far from the light source appear darker than objects near the source. This effect is known as attenuation. Attenuation is available under standard lighting workflow only. Under the Attenuation panel the following property settings are available:
Controls how light diminishes over distance. The farther away an object is from a spotlight, the darker the object appears. Attenuation is also known as decay.
Under the Rendered Shadow Details panel, the following property settings are available:
Specifies the number of shadow rays for the light. Settings can be calculated by using the QuickCalc Calculator.
Specifies spacial dimension of shadow shape for the length of the shadow. Settings can be calculated by using the QuickCalc Calculator.
Specifies spacial dimension of shape for the width of the shadow. Settings can be calculated by using the QuickCalc Calculator.
Specifies spacial radius dimension of the shape selection of disk, cylinder, or sphere. Settings can be calculated by using the QuickCalc Calculator.